C 64
Brettspiele

Mensch ärgere Dich nicht

Das Programm Mensch ärgere Dich nicht entspricht den Regeln, nach denen ich spiele. Da dieses Spiel oft mit Varianten gespielt wird, können kleinere Differenzen zu den Ihnen bekannten Regeln auftreten.

An diesem Spiel können bis zu vier Personen teilnehmen. Fehlende Mitspieler können durch Computerspieler ersetzt werden.

Mensch ärgere Dich nicht besteht aus drei Teilen. Dem Lade-(Mensch), Anleitungs-(ärgere) und Hauptprogramm (Dich nicht). Die im Programm enthaltenen Unterprogramme sind durch REM-Zeilen gekennzeichnet. Die POKEs 808, 774 und 775, die sich in den REM-Zeilen befinden, sollten erst nach dem Eintippen eingegeben werden, da sie die LIST- und die RUN/STOP-Reset-Funktion sperren.

Die Namen der Teilprogramme (oben in Klammern angegeben) sollten beim Eintippen beibehalten werden, da das Ladeprogramm die anderen Teile nachlädt.

(Ralf Hahn / rg)
|
10 rem mensch aergere doch nicht - lader
100 poke53281,0:poke53280,0
120 print"{clr}":poke211,7:poke214,7:sys58640:poke646,1
130 print"{wht}m{red}e{cyn}n{pur}s{grn}c{blu}h {yel}a{orng}e{brn}r{lred}g{gry1}e{lgrn}r{lblu}e ";
140 print"d{blu}i{yel}c{red}h {gry3}n{lred}i{yel}c{blu}h{wht}t"
150 print"{rght}{rght}{rght}{rght}{rght}{rght}{red}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}"
160 print"{down}{down}{down}{gry3} brauchen sie eine spielanleitung? (j/n)"
170 get a$:ifa$=""then170
180 if a$="j"then p$="aergere":goto210
190 if a$="n"then p$="dich nicht":goto210
200 goto170
210 print"{clr}{down}{down}{down}{down}{down}{down}{down}{down}{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}bitte warten"
220 q=peek(186)
230 print"{home}{blk}load";chr$(34);p$;chr$(34);",";q:print"{down}{down}{down}{down}run"
240 poke23040,0:poke43,1:poke44,90
250 poke198,5:poke631,19:poke632,13:poke633,13:poke634,13:poke635,0:new
 10 REM MENSCH AERGERE DOCH NICHT - LADER 
 100 POKE 53281,0:POKE 53280,0 
 120 PRINT"{CLR}":POKE 211,7:POKE 214,7:SYS 58640:POKE 646,1 
 130 PRINT"{WHITE}M{RED}E{CYAN}N{PURPLE}S{GREEN}C{BLUE}H{SPACE,YELLOW}A{ORANGE}E{BROWN}R{LIG.RED}G{GREY1}E{LIG.GREEN}R{LIG.BLUE}E "; 
 140 PRINT"D{BLUE}I{YELLOW}C{RED}H{SPACE,GREY3}N{LIG.RED}I{YELLOW}C{BLUE}H{WHITE}T" 
 150 PRINT"{6RIGHT,RED}***************************" 
 160 PRINT"{3DOWN,GREY3,SPACE}BRAUCHEN SIE EINE SPIELANLEITUNG? (J/N)" 
 170 GET A$:IF A$="" THEN170 
 180 IF A$="J" THEN P$="AERGERE":GOTO 210 
 190 IF A$="N" THEN P$="DICH NICHT":GOTO 210 
 200 GOTO 170 
 210 PRINT"{CLR,9DOWN,12RIGHT}BITTE WARTEN" 
 220 Q=PEEK (186) 
 230 PRINT"{HOME,BLACK}LOAD";CHR$ (34);P$;CHR$ (34);",";Q:PRINT"{4DOWN}RUN" 
 240 POKE 23040,0:POKE 43,1:POKE 44,90 
 250 POKE 198,5:POKE 631,19:POKE 632,13:POKE 633,13:POKE 634,13:POKE 635,0:NEW 
Listing »Lade-Mensch«
|
10 rem *********************************
20 rem *                               *
30 rem * --mensch aergere dich nicht-- *
40 rem *              von              *
50 rem *           ralf hahn           *
60 rem *     luisenthalerstrasse 32    *
70 rem *        6623 altenkessel       *
80 rem *                               *
90 rem *********************************
100 poke53280,0:poke53281,0:poke774,226:poke775,225
110 rem poke774,226:poke775,225 listsperre
120 print"{clr}":poke211,14:poke214,24:sys58640
130 print"{gry3}anleitung"
140 print"{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}"
150 print"{down}{down}* mensch aergere dich nicht wird mit      {down}2-4 personen gespielt."
160 print"{down}{down}* jeder spieler erhaelt 4 figuren         {down}einer farbe."
170 print"{down}{down}* ziel des spieles ist es alle 4 figuren  {down}in uhrzeigerrichtung";
180 print" um das spielfeld"
190 print"{down}  zu bewegen und die gleichfarbigen"
200 print"{down}  felder in der mitte zu erreichen.
210 poke198,0:wait198,1
220 print"{down}{down}* wuerfelt man eine '6' so darf man eine  {down}neue figur 'ansetzen'."
230 print"{down}  das heisst auf den gleichfarbigen       {down}pfeil im spielfeld stellen."
240 print"{down}  befinden sich noch figuren in den {down}      feldern am spielfeldrand,so";
250 print" muss man    {down}zuerst das'loch'-das heisst den pfeil-  {down}freimachen."
260 print"{down}{down}* wer eine '6' wuerfelt, darf nochmal     {down}wuerfeln.{down}{down}{down}"
270 poke198,0:wait198,1
280 print"{down}{down}* trifft eine figur auf ein besetztes    {down} feld, so wird die dort";
290 print" stehende figur   {down}'herausgeworfen' -zurueck zum start."
300 print"{down}{down}* hat eine figur das aeussere kreuz       {down}vollstaendig umzogen,so";
310 print" rueckt sie auf  {down}die kreise ihrer farbe ein und darf     {down}nicht mehr";
320 print" herausgeworfen werden."
330 print"{down}{down}* kann ein spieler nicht ziehen,weil er   {down}eine eigene figur ";
340 print"schlagen muesste      {down}oder die gewuerfelte zahl zu gross ist"
350 print"  -so ist der naechste spieler dran."
360 poke198,0:wait198,1
370 print"{clr}{down}{down}{down}{down}{down}{down}{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}nochmal? (j/n)"
380 get a$:ifa$=""then380
390 if a$="n"then 420
400 if a$="j"then run
410 goto380
420 print"{clr}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{down}{down}{down}{down}{down}{down}{down}{down}bitte warten"
430 print"{home}{blk}load";chr$(34);"dich nicht";chr$(34);","peek(186)
440 print"{down}{down}{down}{down}run"
450 poke198,5:poke631,19:poke632,13:poke633,13:poke634,13:poke635,0:new
 10 REM ********************************* 
 20 REM *                               * 
 30 REM * --MENSCH AERGERE DICH NICHT-- * 
 40 REM *              VON              * 
 50 REM *           RALF HAHN           * 
 60 REM *     LUISENTHALERSTRASSE 32    * 
 70 REM *        6623 ALTENKESSEL       * 
 80 REM *                               * 
 90 REM ********************************* 
 100 POKE 53280,0:POKE 53281,0:POKE 774,226:POKE 775,225 
 110 REM POKE774,226:POKE775,225 LISTSPERRE 
 120 PRINT"{CLR}":POKE 211,14:POKE 214,24:SYS 58640 
 130 PRINT"{GREY3}ANLEITUNG" 
 140 PRINT"{13RIGHT}***********" 
 150 PRINT"{2DOWN}* MENSCH AERGERE DICH NICHT WIRD MIT{6SPACE,DOWN}2-4 PERSONEN GESPIELT." 
 160 PRINT"{2DOWN}* JEDER SPIELER ERHAELT 4 FIGUREN{9SPACE,DOWN}EINER FARBE." 
 170 PRINT"{2DOWN}* ZIEL DES SPIELES IST ES ALLE 4 FIGUREN{2SPACE,DOWN}IN UHRZEIGERRICHTUNG"; 
 180 PRINT" UM DAS SPIELFELD" 
 190 PRINT"{DOWN,2SPACE}ZU BEWEGEN UND DIE GLEICHFARBIGEN" 
 200 PRINT"{DOWN,2SPACE}FELDER IN DER MITTE ZU ERREICHEN. 
 210 POKE 198,0:WAIT 198,1 
 220 PRINT"{2DOWN}* WUERFELT MAN EINE '6' SO DARF MAN EINE{2SPACE,DOWN}NEUE FIGUR 'ANSETZEN'." 
 230 PRINT"{DOWN,2SPACE}DAS HEISST AUF DEN GLEICHFARBIGEN{7SPACE,DOWN}PFEIL IM SPIELFELD STELLEN." 
 240 PRINT"{DOWN,2SPACE}BEFINDEN SICH NOCH FIGUREN IN DEN{SPACE,DOWN,6SPACE}FELDERN AM SPIELFELDRAND,SO"; 
 250 PRINT" MUSS MAN{4SPACE,DOWN}ZUERST DAS'LOCH'-DAS HEISST DEN PFEIL-{2SPACE,DOWN}FREIMACHEN." 
 260 PRINT"{2DOWN}* WER EINE '6' WUERFELT, DARF NOCHMAL{5SPACE,DOWN}WUERFELN.{3DOWN}" 
 270 POKE 198,0:WAIT 198,1 
 280 PRINT"{2DOWN}* TRIFFT EINE FIGUR AUF EIN BESETZTES{4SPACE,DOWN,SPACE}FELD, SO WIRD DIE DORT"; 
 290 PRINT" STEHENDE FIGUR{3SPACE,DOWN}'HERAUSGEWORFEN' -ZURUECK ZUM START." 
 300 PRINT"{2DOWN}* HAT EINE FIGUR DAS AEUSSERE KREUZ{7SPACE,DOWN}VOLLSTAENDIG UMZOGEN,SO"; 
 310 PRINT" RUECKT SIE AUF{2SPACE,DOWN}DIE KREISE IHRER FARBE EIN UND DARF{5SPACE,DOWN}NICHT MEHR"; 
 320 PRINT" HERAUSGEWORFEN WERDEN." 
 330 PRINT"{2DOWN}* KANN EIN SPIELER NICHT ZIEHEN,WEIL ER{3SPACE,DOWN}EINE EIGENE FIGUR "; 
 340 PRINT"SCHLAGEN MUESSTE{6SPACE,DOWN}ODER DIE GEWUERFELTE ZAHL ZU GROSS IST" 
 350 PRINT"{2SPACE}-SO IST DER NAECHSTE SPIELER DRAN." 
 360 POKE 198,0:WAIT 198,1 
 370 PRINT"{CLR,7DOWN,13RIGHT}NOCHMAL? (J/N)" 
 380 GET A$:IF A$="" THEN380 
 390 IF A$="N" THEN 420 
 400 IF A$="J" THEN RUN 
 410 GOTO 380 
 420 PRINT"{CLR,13RIGHT,8DOWN}BITTE WARTEN" 
 430 PRINT"{HOME,BLACK}LOAD";CHR$ (34);"DICH NICHT";CHR$ (34);","PEEK (186) 
 440 PRINT"{4DOWN}RUN" 
 450 POKE 198,5:POKE 631,19:POKE 632,13:POKE 633,13:POKE 634,13:POKE 635,0:NEW 
Listing »Anleitungs-ärgere«
|
10 rem *********************************
20 rem *                               *
30 rem * --mensch aergere dich nicht-- *
40 rem *              von              *
50 rem *           ralf hahn           *
60 rem *     luisenthalerstrasse 32    *
70 rem *        6623 altenkessel       *
80 rem *                               *
90 rem *********************************
100 rem dimensionieren ******************
110 rem poke657,128:poke774,226:poke775,252 shift-sperre
120 v=53248:pokev+21,0
130 dim s(4),na$(4),st(16),d(4),f$(4),f(4),dr(4),z(16),b(16),zf(16)
140 dim po(75),ge(75),fa(75)
150 print"{clr}"
160 for i=1 to 16:z(i)=3:next
170 d(1)=4:d(2)=4:d(3)=4:d(4)=4
180 rem zeichenverschiebung *************
190 fori=51200to51252
200 read x:pokei,x:s=s+x:next
210 data 120,165,1,72,41,251,133,1,169,208,133,3
220 data 169,48,133,5,160,0,132,2,132,4,162,32
230 data 177,2,145,4,200,208,249,230,3,230,5,202
240 data 208,242,104,133,1,173,24,208,41,241,9,12
250 data 141,24,208,88,96
260 sys51200
270 rem eingabemodus *******************
280 poke53280,0:poke53281,0:t=20
290 rem buchstabenaenderungen **********
300 fori=0to2
310 read as
320 for x=0to7
330 read da
340 poke12288+8*as+x,da
350 nextx:nexti
360 data 27,219,60,102,126,102,102,102,0
370 data 85,102,0,102,102,102,102,60,0
380 data 29,102,60,102,102,102,102,60,0
390 n=0:c=0
400 for i=1 to4:read f$(i),f(i):next
410 data "gelb",7,"blau",6,"grUn",5,"rot",2
420 print"{clr}{grn}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}         ralf hahn {orng}pr[sentiert"
430 fora=0to20:gosub630:next:t=700
440 print"{home}{down}{down}{down}{down}{down}{gry3}       mensch [rgere dich nicht"
450 for a=0to20:forz=1to15:poke1231+54272+int(25*rnd(1)),z:next:next
460 print"{down}{down}{yel}              anmerkung:  "
470 print"             CCCCCCCCCC{SHIFT-*}{SHIFT-*}    "
480 print"{down}{down} dieses spiel entspricht den regeln,"
490 print"{down}            nach denen {wht}ich "
500 print"{down}       {red}mensch [rgere dich nicht{yel}"
510 print"{down}                spiele"
520 print"{down}{down} -es k]nnten also differenzen bestehen"
530 print"{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rvon}taste{rvof}"
540 poke198,0:wait198,1
550 print"{clr}{gry3}{down}{down}{down}              anleitung"
560 print"             {red}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{gry3}
570 print"{down}{down}*gewUrfelt wird mit {rvon}space{rvof}."
580 print"{down}*der computerspieler wUerfelt und zieht {down} selbstst[ndig."
590 print"{down}*die figur wird mit {rvon}space{rvof} ausgewaehlt    {down}und mit {rvon}return{rvof} gezogen.
600 print"{down}{down}{down}{red}das war's {SHIFT-*} den rest macht der computer"
610 print"{down}{down}{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{wht}{rvon}taste{rvof}"
620 t=2000:poke198,0:wait198,1:goto640
630 forb=0tot:next:print"{down}";:return
640 print"{clr}"
650 n=0:c=0:a$=""
660 for i=1 to 4
670 poke53280,f(i):print"{clr}{down}{down}{down}{wht}   m]chte ein spieler ";f$(i);" haben? {rvon}j{rvof}/{rvon}n{rvof}"
680 get a$:ifa$=""then680
690 ifa$="j"thenn=n+1:s(i)=2:goto810
700 ifa$="n"then 720
710 goto680
720 print"{down}{down}    soll der computer den spieler":printspc(9);"{down}Ubernehmen? {rvon}j{rvof}/{rvon}n{rvof}
730 get a$:ifa$=""then730
740 ifa$="j"then c=c+1:s(i)=1:on c goto 770,780,790,800
750 ifa$="n"then:s(i)=0:goto850
760 goto730
770 na$(i)="computer 1":goto850
780 na$(i)="computer 2":goto850
790 na$(i)="computer 3":goto850
800 na$(i)="computer 4":goto850
810 print"{down}{down} bitte geben sie den namen des spielers":print"{down}{rght} ein! ";
820 print"-aber h]chstens 10 buchstaben!{down}"
830 poke19,64:input na$:poke19,0
840 na$(i)=left$(na$,10)
850 print"{down}CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC":next:poke53280,0
860 ifn+c<2thenprint"{clr}{rght}{rght}{rght}{rght}{rght}{rght}{down}{down}{down}{down}2 spieler braucht man schon!!":du=1:goto880
870 print"{clr}":goto890
880 for z=1to1000:next:goto640
890 print"{clr}{down}{down}{down}":for q=1 to4
900 if s(q)=0 then na$(q)="nicht belegt"
910 print"{down}{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}spieler";q;": ";na$(q)
920 next
930 print"{down}{down}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}eingaben korrekt? j/n";
940 get a$:ifa$=""then940
950 ifa$="j"thenprint"{left}{left}{left}{left}{left}!    ":goto980
960 if a$="n" then run
970 goto940
980 rem zeichenaenderungen *************
990 fori=0to27
1000 read as
1010 for x=0to7
1020 read da
1030 poke12288+8*as+x,da
1040 nextx:nexti
1050 data 35,0,0,0,7,31,63,127,127
1060 data 36,0,0,0,224,248,252,254,254
1070 data 37,127,127,63,31,7,0,0,0
1080 data 38,254,254,252,248,224,0,0,0
1090 data 81,0,0,0,7,24,32,64,64
1100 data 82,0,0,0,224,24,4,2,2
1110 data 83,64,64,32,24,7,0,0,0
1120 data 84,2,2,4,24,224,0,0,0
1130 data 86,1,7,15,15,15,7,3,3
1140 data 87,128,224,240,240,240,224,192,192
1150 data 88,7,7,15,15,31,31,15,0
1160 data 89,224,224,240,240,248,248,240,0
1170 data 39,0,0,0,7,31,62,124,122
1180 data 40,0,0,0,224,248,124,62,94
1190 data 41,126,126,62,31,7,0,0,0
1200 data 42,126,126,124,248,224,0,0,0
1210 data 68,0,0,0,7,31,63,127,124
1220 data 69,0,0,0,224,248,124,190,30
1230 data 70,124,127,63,31,7,0,0,0
1240 data 71,30,190,124,248,224,0,0,0
1250 data 72,0,0,0,7,31,62,126,126
1260 data 73,0,0,0,224,248,124,126,126
1270 data 74,122,124,62,31,7,0,0,0
1280 data 75,94,62,124,248,224,0,0,0
1290 data 76,0,0,0,7,31,62,125,120
1300 data 77,0,0,0,224,248,252,254,30
1310 data 78,120,125,62,31,7,0,0,0
1320 data 79,30,254,252,248,224,0,0,0
1330 rem bildaufbau ********************
1340 print"{clr}{down}{down}{down}{down}{down}{down}{down}{rght}{rght}{rght}{wht}mensch";spc(8);"[rgere":print"{down}{down}{down}{down}{down}{down}{down}{down}{rght}{rght}{rght}dich";spc(11);"nicht"
1350 print"{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}":po(0)=1532
1360 fori=1to16:read po:read fa:po(i)=po:fa(i)=fa
1370 if s(int((i-1)/4)+1)=0 then ge(i)=35:goto1390
1380 ge(i)=86
1390 next
1400 ge=81:fa=12
1410 fori=17to56:read po:po(i)=po:ge(i)=ge:fa(i)=fa
1420 next
1430 ge=35
1440 fori=57to72:read po:read fa:po(i)=po:ge(i)=ge:fa(i)=fa
1450 next
1460 ge(17)=72:fa(17)=7
1470 ge(27)=76:fa(27)=6
1480 ge(37)=39:fa(37)=5
1490 ge(47)=68:fa(47)=2
1500 fori=1to72
1510 pokepo(i),ge(i):pokepo(i)+54272,fa(i)
1520 pokepo(i)+1,ge(i)+1:pokepo(i)+54273,fa(i)
1530 pokepo(i)+40,ge(i)+2:pokepo(i)+54312,fa(i)
1540 pokepo(i)+41,ge(i)+3:pokepo(i)+54313,fa(i)
1550 next
1560 fori=1to16:ge(i)=35:next
1570 fori=1090to1930step40:pokei,93:pokei+54272,5:next
1580 poke1650,107:fori=1651to1663:pokei,67:pokei+54272,5:next
1590 data1162,7,1165,7,1242,7,1245,7,1722,6,1725,6,1802,6,1805,6
1600 data 1707,5,1710,5,1787,5,1790,5,1147,2,1150,2,1227,2,1230,2,1078
1610 data 1158,1238,1318,1398,1400,1402,1404,1406,1486,1566,1564,1562,1560,1558
1620 data 1638,1718,1798,1878,1876,1874,1794,1714,1634,1554,1552,1550,1548,1546
1630 data 1466,1386,1388,1390,1392,1394,1314,1234,1154,1074,1076
1640 data 1156,7,1236,7,1316,7,1396,7,1484,6,1482,6,1480,6,1478,6
1650 data 1796,5,1716,5,1636,5,1556,5,1468,2,1470,2,1472,2,1474,2
1660 rem grundstellungen ***************
1670 for i=1to16:st(i)=i:next
1680 v=53248:pokev+16,126
1690 poke2040,184:pokev+39,1
1700 pokev+23,126:pokev+29,126
1710 for z=2 to12 step2:pokev+z,15:pokev+z+1,195:pokev+39+z/2,15
1720 poke2040+z/2,184+z/2:next
1730 poke211,30:poke214,2:sys58640:print"{wht}mensch":print"{down}{down}{left}{left}{left}{left}{left}{left}{left}{left}{left}{left}{gry2}[rgere"
1740 print"{down}{down}{left}{left}{left}{left}{left}{left}{left}{left}{left}{gry2}dich":print"{down}{down}{left}{left}{left}{left}{left}{left}{left}{left}{left}{left}{gry1}nicht!";"{down}{down}{left}{left}{left}{left}{left}{gry3}von";
1750 print"{down}{down}{left}{left}{left}{left}{left}{left}{wht}ralf hahn{wht}"
1760 for z=0 to 6
1770 for n=0 to62 :read q:poke11776+z*64+n,q:next:next
1780 data63,255,252,32,0,4,32
1790 data0,4,32,0,4,32,0
1800 data4,32,0,4,32,0,4
1810 data32,0,4,32,0,4,32
1820 data0,4,32,0,4,32,0
1830 data4,32,0,4,32,0,4
1840 data32,0,4,32,0,4,32
1850 data0,4,32,0,4,32,0
1860 data4,32,0,4,63,255,252
1870 data7,255,254,15,255,253,31
1880 data255,251,63,255,247,127,255
1890 data239,0,0,31,127,255,223
1900 data127,255,223,127,255,223,127
1910 data255,223,127,255,223,127,255
1920 data223,127,31,223,127,31,223
1930 data127,31,223,127,255,223,127
1940 data255,222,127,255,220,127,255
1950 data216,127,255,208,127,255,192
1960 data7,255,254,15,255,253,31
1970 data255,251,63,255,247,127,255
1980 data239,0,0,31,127,255,223
1990 data127,248,223,127,248,223,127
2000 data248,223,127,255,223,127,255
2010 data223,127,255,223,127,255,223
2020 data127,255,223,127,255,223,127
2030 data255,222,99,255,220,99,255
2040 data216,99,255,208,127,255,192
2050 data7,255,254,15,255,253,31
2060 data255,251,63,255,247,127,255
2070 data239,0,0,31,127,255,223
2080 data127,248,223,127,248,223,127
2090 data248,223,127,255,223,127,255
2100 data223,127,31,223,127,31,223
2110 data127,31,223,127,255,223,127
2120 data255,222,99,255,220,99,255
2130 data216,99,255,208,127,255,192
2140 data7,255,254,15,255,253,31
2150 data255,251,63,255,247,127,255
2160 data239,0,0,31,127,255,223
2170 data99,248,223,99,248,223,99
2180 data248,223,127,255,223,127,255
2190 data223,127,255,223,127,255,223
2200 data127,255,223,127,255,223,127
2210 data255,222,99,248,220,99,248
2220 data216,99,248,208,127,255,192
2230 data7,255,254,15,255,253,31
2240 data255,251,63,255,247,127,255
2250 data239,0,0,31,127,255,223
2260 data99,248,223,99,248,223,99
2270 data248,223,127,255,223,127,255
2280 data223,127,31,223,127,31,223
2290 data127,31,223,127,255,223,127
2300 data255,222,99,248,220,99,248
2310 data216,99,248,208,127,255,192
2320 data7,255,254,15,255,253,31
2330 data255,251,63,255,247,127,255
2340 data239,0,0,31,127,255,223
2350 data99,248,223,99,248,223,99
2360 data248,223,127,255,223,127,255
2370 data223,99,248,223,99,248,223
2380 data99,248,223,127,255,223,127
2390 data255,222,99,248,220,99,248
2400 data216,99,248,208,127,255,192
2410 rem stechen ***********************
2420 if peek(po(k))<>18 then sys64738:rem"{del}{del}{del}{del}{del}{del}{del}{del}{del}{del}{del}{del}{del}{del} k=0
2430 poke211,0:poke214,24:sys58640
2440 print"wUrfeln wir ums anfangen!{up}":for i=1 to 1000 :next
2450 a=int(rnd(1)*4+3):g=int(4*rnd(1))+1
2460 if s(g)=0 then 2450
2470 forq=1to4:j=q
2480 if s(q)=0 then 2550
2490 poke646,f(q):print"    ";na$(q);" ist dran!          {up}":poke v+21,0
2500 if s(q)=1 then for i=1 to 1000:next:goto2520
2510 poke198,0:wait198,1
2520 if q=g then w=a:gosub2870:goto 2550
2530 w=rnd(1)*a:w=int(w):ifw=0thenw=1
2540 gosub 2870
2550 next
2560 pokev+21,0
2570 poke646,f(g):print"    ";na$(g);" hat gewonnen!         {up}"
2580 for i=1 to800:next
2590 j=g:goto 2640
2600 rem spielschleife *****************
2610 j=0
2620 j=j+1:if j=5then j=1
2630 if s(j)=0 then 2620
2640 if d(j)=4then gosub 3360:goto2720
2650 if d(j)<4 and dr(j)>0 and d(j)+dr(j)=4 then 2670
2660 goto2710
2670 sp=0:for i=56+4*jto 56+4*j+1-dr(j) step-1
2680 if peek(po(i))=86 then sp=sp+1
2690 next
2700 if sp=dr(j)thengosub3360:goto2720
2710 gosub 2800:as=0
2720 if wu=6 then gosub 3470
2730 if wu=6 then gosub 3470
2740 if wu=6 then gosub 3470
2750 if as=1then as=0:goto2620
2760 gosub 2950
2770 if s(j)=1 then gosub 3700
2780 if s(j)=2 then gosub 3130
2790 goto 2620
2800 rem wuerfeln **********************
2810 poke646,f(j):pokev+21,0
2820 print"{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}                  {up}"
2830 printna$(j);" ist dran!                {up}":w=int(6*rnd(1))+1
2840 wu=w
2850 if s(j)=1 then for i=1 to1200:next:goto2870
2860 ifj<>3then poke198,0:wait198,1
2870 si=54272:poke54277,5:poke54278,0:poke54296,15
2880 for z=1 to8:for t=1 to50:next
2890 poke54279,100:pokesi+8,8:pokesi+12,0:pokesi+11,129:pokesi+13,16:pokesi+4,0
2900 pokesi+1,6:pokesi+4,129:pokesi+24,15:pokesi+24,15:pokesi+11,0:next
2910 pokev+21,2^w
2920 poke54276,0:poke54277,0:poke54278,0
2930 for i=1 to 1000:next
2940 return
2950 rem figuren sperren ***************
2960 for i=(j-1)*4+1to j*4:z(i)=3
2970 if st(i)<17 then z(i)=0:goto3110
2980 if j=1 then 3010
2990 if st(i)+wu>56 and st(i)<=56 then w=wu-40:goto3010
3000 if st(i)+wu>j*10+6 and st(i)<=j*10+6then w=wu+46-6*j
3010 if st(i)+w>56+j*4thenz(i)=0:goto3110
3020 if rs=1 then return
3030 if st(i)<=56 and st(i)+w>56 and st(i)+w<=56+j*4 then z(i)=2
3040 fo=0:for fi=1 to16
3050 if st(i)+w=st(fi)then fo=fi
3060 nextfi:if fo=0 then 3110
3070 f1=int((i-1)/4)+1
3080 f2=int((fo-1)/4)+1
3090 if f(f1)=f(f2)then z(i)=0:goto 3110
3100 if st(i)+w<=56+j*4 and z(i)<>2then z(i)=1:zf(i)=fo
3110 if rs=1 then return
3120 w=wu:nexti:return
3130 rem eingabe ***********************
3140 f=(j-1)*4
3150 if z(f+1)+z(f+2)+z(f+3)+z(f+4)=0 then 4660
3160 s=0:for q=1 to4
3170 if z(f+q)<>0 then s=s+5
3180 next
3190 if s>5 then 3220
3200 for q=1to4:if z(f+q)<>0thena$=chr$(13):f=(j-1)*4+q:goto3300
3210 next
3220 poke646,f(j):print"figurwahl: {rvon}space{rvof}   eingabe: {rvon}return{rvof}{up}"
3230 t=t+1:if t>=5 then t=1
3240 f=(j-1)*4+t
3250 if z(f)=0 then 3230
3260 y=(int((po(st(f))-1024)/40)+1)*8
3270 x=(po(st(f))-983-5*y)*8
3280 pokev,x+12:pokev+1,y+40:pokev+21,1+2^wu
3290 get a$:ifa$=""then3290
3300 if a$=chr$(13) then pokev+21,0:goto 3330
3310 if a$=" "then w=wu:pokev+21,2^wu:goto 3230
3320 goto3290
3330 print"{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}           {up}":rs=1:i=f:gosub 2980:rs=0
3340 gosub 4190
3350 return
3360 rem 3-mal wuerfeln ****************
3370 if s(j)=1 then for i=1 to 1000:next:goto3380
3380 poke v+21,0
3390 poke646,f(j):printna$(j);" darf 3-mal wUrfeln!    {up}"
3400 for i=1 to 1300:next
3410 for q=1to3
3420 gosub 2800
3430 if s(j)=1 or q=3 then for i=1 to 1000:next:goto3440
3440 if w=6 then gosub3470:return
3450 next
3460 as=1:return
3470 rem ansetzen **********************
3480 as=1
3490 for f=(j-1)*4+1to4*j
3500 if st(f)<17then 3520
3510 next
3520 if d(j)=0 then 4460
3530 w=1
3540 gosub2950:if s(j)=2 andd(j)=0then gosub 3130
3550 if s(j)=1 and d(j)=0 then gosub 3700
3560 d(j)=d(j)-1:w=1
3570 poke646,f(j):printna$(j);" muss ansetzen!        {up}"
3580 for fi=1to 16
3590 if st(fi)=j*10+7 then z(f)=1:zf(f)=fi:goto3610
3600 next
3610 gosub 4190
3620 if d(j)=0 then gosub 2800:goto 4460
3630 print"loch freimachen!                 {up}":goto3640
3640 for i=1 to1000 :next:gosub2800
3650 gosub2950:if z(f)=0 ands(j)=2 thengosub3130:goto3680
3660 if z(f)=0 ands(j)=1 thengosub3700:goto 3680
3670 gosub 4190
3680 if wu=6 then gosub2800:as=0
3690 return
3700 rem denkphase *********************
3710 w=wu:wu=w:f=(j-1)*4+1:gf=0
3720 if z(f)+z(f+1)+z(f+2)+z(f+3)=0 then 4660
3730 for i=f to f+3
3740 if z(i)=0 then b(i)=0:goto3870
3750 rs=1:gosub2980:rs=0:b(i)=0
3760 sv=0:sn=0
3770 if st(i)+w=17 and d(1)<>0 then b(i)=1:goto3870
3780 if st(i)+w=27 and d(2)<>0 then b(i)=1:goto3870
3790 if st(i)+w=37 and d(3)<>0 then b(i)=1:goto3870
3800 if st(i)+w=47 and d(4)<>0 then b(i)=1:goto3870
3810 if st(i)=17 and d(1)<>0 then b(i)=30:goto3870
3820 if st(i)=27 and d(2)<>0 then b(i)=30:goto3870
3830 if st(i)=37 and d(3)<>0 then b(i)=30:goto3870
3840 if st(i)=47 and d(4)<>0 then b(i)=30:goto3870
3850 if z(i)=1 then 3890
3860 goto 3970
3870 next
3880 goto4130
3890 rem schlagen **********************
3900 for fi=1 to 16
3910 if i=fi then 3930
3920 if st(fi)=st(i)+w then 3940
3930 next
3940 b(i)=st(i)-j*10
3950 if b(i)<0 then b(i)=b(i)+40
3960 goto3870
3970 rem lage vorher *******************
3980 for fi=1 to 16
3990 if i=fi then 4010
4000 if st(fi)+6>=st(i) and st(fi)<st(i)thensv=sv+1
4010 next
4020 b(i)=sv*5
4030 if z(i)=2 then b(i)=b(i)+50:goto3870
4040 rem lage nachher ******************
4050 for fi=1 to 16
4060 if i=fi then 4080
4070 if st(fi)+6>=st(i)+w and st(fi)<st(i)+w then sn=sn+1
4080 next
4090 if sn>sv then b(i)=2:goto3870
4100 if sn=sv then b(i)=3:goto3870
4110 b(i)=4+(sv-sn)*3
4120 goto3870
4130 rem auswahl ***********************
4140 w=wu:f=(j-1)*4+1:c=f
4150 for i=f+1 to f+3:if b(c)<b(i)then c=i
4160 next
4170 f=c:i=f:rs=1:gosub2980:rs=0:gosub4190
4180 return
4190 rem zugphase **********************
4200 if z(f)=1 then gosub4530
4210 if st(f)<=56 and st(f)+w>56 then dr(j)=dr(j)+1:wp=w:gosub2950:w=wp
4220 y=(int((po(st(f))-1024)/40)+1)*8
4230 x=(po(st(f))-983-5*y)*8
4240 pokev,x+12:pokev+1,y+40:pokev+21,1
4250 for z=1to300:next
4260 poke po(st(f)),ge(st(f))
4270 poke po(st(f))+54272,fa(st(f))
4280 poke po(st(f))+1,ge(st(f))+1
4290 poke po(st(f))+54273,fa(st(f))
4300 poke po(st(f))+40,ge(st(f))+2
4310 poke po(st(f))+54312,fa(st(f))
4320 poke po(st(f))+41,ge(st(f))+3
4330 poke po(st(f))+54313,fa(st(f))
4340 if st(f)<17then st(f)=j*10+6
4350 pokev+21,0
4360 y=(int((po(st(f)+w)-1024)/40)+1)*8
4370 x=(po(st(f)+w)-983-5*y)*8
4380 pokev,x+12:pokev+1,y+40:pokev+21,1
4390 pokepo(st(f)+w),86:pokepo(st(f)+w)+54272,f(j)
4400 pokepo(st(f)+w)+1,87:pokepo(st(f)+w)+54273,f(j)
4410 pokepo(st(f)+w)+40,88:pokepo(st(f)+w)+54312,f(j)
4420 pokepo(st(f)+w)+41,89:pokepo(st(f)+w)+54313,f(j)
4430 st(f)=(st(f)+w)
4440 if dr(j)=4 then gosub 4770
4450 for z=1to300:next:pokev+21,0:return
4460 rem nochmal wuerfeln **************
4470 gosub 2950
4480 if s(j)=2 then gosub 3130
4490 if s(j)=1 then gosub 3700
4500 if wu=6 and d(j)<>0 then gosub3470:goto 2620
4510 if wu=6 then gosub2800:wu=w:goto4460
4520 return
4530 rem schlagen **********************
4540 ws=w:ff=f:f=zf(f)
4550 j=int((f-1)/4)+1:d(j)=d(j)+1
4560 w=f-st(f)
4570 poke54276,0:poke54277,0:poke54278,0
4580 for x=15 to 0 step-2
4590 poke54296,x:poke54277,15:poke54278,0:poke54273,16:poke54272,80:poke54276,129
4600 next
4610 poke54276,0:poke54277,0:poke54278,0
4620 gosub 4220
4630 w=ws:f=ff
4640 j=int((f-1)/4)+1
4650 return
4660 rem naechster spieler *************
4670 poke646,f(j):print na$(j);" kann nicht ziehen!          {up}"
4680 poke54296,15
4690 poke54277,25
4700 poke54278,150
4710 poke54273,3:poke54272,100
4720 poke54276,33
4730 for t=1 to 200:next
4740 poke54276,0:poke54277,0:poke54278,0
4750 for i=1 to1000 :next
4760 return
4770 rem spielende *********************
4780 poke646,f(j):print na$(j);" hat gewonnen!!!!!!    {up}"
4790 poke54296,15:for z=1 to3
4800 poke54277,25
4810 poke54278,150
4820 poke54273,7:poke54272,193
4830 poke54276,33
4840 for t=1 to 200:next
4850 poke54276,0:poke54277,0:poke54278,0:next
4860 poke54277,25:poke54278,150:poke54273,6:poke54272,39:poke54276,33
4870 for t=1 to 500:next:poke54276,0:poke54277,0:poke54278,0
4880 poke198,0:wait198,1
4890 dr(j)=0:s(j)=0
4900 if s(1)+s(2)+s(3)+s(4)=0 then 4960
4910 print" {wht} soll ich weiterspielen? j/n {up}"
4920 get a$:ifa$=""then4920
4930 if a$="j"then 4970
4940 if a$="n"then 4960
4950 goto4920
4960 print"     {wht}-------spielende--------{up}":poke198,0:wait198,1:run
4970 print"                                   {up}":return
 10 REM ********************************* 
 20 REM *                               * 
 30 REM * --MENSCH AERGERE DICH NICHT-- * 
 40 REM *              VON              * 
 50 REM *           RALF HAHN           * 
 60 REM *     LUISENTHALERSTRASSE 32    * 
 70 REM *        6623 ALTENKESSEL       * 
 80 REM *                               * 
 90 REM ********************************* 
 100 REM DIMENSIONIEREN ****************** 
 110 REM POKE657,128:POKE774,226:POKE775,252 SHIFT-SPERRE 
 120 V=53248:POKE V+21,0 
 130 DIM S(4),NA$(4),ST(16),D(4),F$(4),F(4),DR(4),Z(16),B(16),ZF(16) 
 140 DIM PO(75),GE(75),FA(75) 
 150 PRINT"{CLR}" 
 160 FOR I=1  TO 16:Z(I)=3:NEXT 
 170 D(1)=4:D(2)=4:D(3)=4:D(4)=4 
 180 REM ZEICHENVERSCHIEBUNG ************* 
 190 FOR I=51200 TO51252 
 200 READ X:POKE I,X:S=S+X:NEXT 
 210 DATA 120,165,1,72,41,251,133,1,169,208,133,3 
 220 DATA 169,48,133,5,160,0,132,2,132,4,162,32 
 230 DATA 177,2,145,4,200,208,249,230,3,230,5,202 
 240 DATA 208,242,104,133,1,173,24,208,41,241,9,12 
 250 DATA 141,24,208,88,96 
 260 SYS 51200 
 270 REM EINGABEMODUS ******************* 
 280 POKE 53280,0:POKE 53281,0:T=20 
 290 REM BUCHSTABENAENDERUNGEN ********** 
 300 FOR I=0 TO2 
 310 READ AS 
 320 FOR X=0 TO7 
 330 READ DA 
 340 POKE 12288+8*AS+X,DA 
 350 NEXT X:NEXT I 
 360 DATA 27,219,60,102,126,102,102,102,0 
 370 DATA 85,102,0,102,102,102,102,60,0 
 380 DATA 29,102,60,102,102,102,102,60,0 
 390 N=0:C=0 
 400 FOR I=1  TO4:READ F$(I),F(I):NEXT 
 410 DATA "GELB",7,"BLAU",6,"GRUN",5,"ROT",2 
 420 PRINT"{CLR,GREEN,23DOWN,9SPACE}RALF HAHN{SPACE,ORANGE}PR[SENTIERT" 
 430 FOR A=0 TO20:GOSUB 630:NEXT :T=700 
 440 PRINT"{HOME,5DOWN,GREY3,7SPACE}MENSCH [RGERE DICH NICHT" 
 450 FOR A=0 TO20:FOR Z=1 TO15:POKE 1231+54272+INT (25*RND (1)),Z:NEXT :NEXT 
 460 PRINT"{2DOWN,YELLOW,14SPACE}ANMERKUNG:{2SPACE}" 
 470 PRINT"{13SPACE}CCCCCCCCCC**{4SPACE}" 
 480 PRINT"{2DOWN,SPACE}DIESES SPIEL ENTSPRICHT DEN REGELN," 
 490 PRINT"{DOWN,12SPACE}NACH DENEN{SPACE,WHITE}ICH " 
 500 PRINT"{DOWN,7SPACE,RED}MENSCH [RGERE DICH NICHT{YELLOW}" 
 510 PRINT"{DOWN,16SPACE}SPIELE" 
 520 PRINT"{2DOWN,SPACE}-ES K]NNTEN ALSO DIFFERENZEN BESTEHEN" 
 530 PRINT"{DOWN,16RIGHT,RVSON}TASTE{RVOFF}" 
 540 POKE 198,0:WAIT 198,1 
 550 PRINT"{CLR,GREY3,3DOWN,14SPACE}ANLEITUNG" 
 560 PRINT"{13SPACE,RED}***********{GREY3} 
 570 PRINT"{2DOWN}*GEWURFELT WIRD MIT{SPACE,RVSON}SPACE{RVOFF}." 
 580 PRINT"{DOWN}*DER COMPUTERSPIELER WUERFELT UND ZIEHT{SPACE,DOWN,SPACE}SELBSTST[NDIG." 
 590 PRINT"{DOWN}*DIE FIGUR WIRD MIT{SPACE,RVSON}SPACE{RVOFF,SPACE}AUSGEWAEHLT{4SPACE,DOWN}UND MIT{SPACE,RVSON}RETURN{RVOFF,SPACE}GEZOGEN. 
 600 PRINT"{3DOWN,RED}DAS WAR'S * DEN REST MACHT DER COMPUTER" 
 610 PRINT"{3DOWN,16RIGHT,WHITE,RVSON}TASTE{RVOFF}" 
 620 T=2000:POKE 198,0:WAIT 198,1:GOTO 640 
 630 FOR B=0 TOT:NEXT :PRINT"{DOWN}";:RETURN 
 640 PRINT"{CLR}" 
 650 N=0:C=0:A$="" 
 660 FOR I=1  TO 4 
 670 POKE 53280,F(I):PRINT"{CLR,3DOWN,WHITE,3SPACE}M]CHTE EIN SPIELER ";F$(I);" HABEN?{SPACE,RVSON}J{RVOFF}/{RVSON}N{RVOFF}" 
 680 GET A$:IF A$="" THEN680 
 690 IF A$="J" THENN=N+1:S(I)=2:GOTO 810 
 700 IF A$="N" THEN 720 
 710 GOTO 680 
 720 PRINT"{2DOWN,4SPACE}SOLL DER COMPUTER DEN SPIELER":PRINTSPC( 9);"{DOWN}UBERNEHMEN?{SPACE,RVSON}J{RVOFF}/{RVSON}N{RVOFF} 
 730 GET A$:IF A$="" THEN730 
 740 IF A$="J" THEN C=C+1:S(I)=1:ON C GOTO 770,780,790,800 
 750 IF A$="N" THEN:S(I)=0:GOTO 850 
 760 GOTO 730 
 770 NA$(I)="COMPUTER 1":GOTO 850 
 780 NA$(I)="COMPUTER 2":GOTO 850 
 790 NA$(I)="COMPUTER 3":GOTO 850 
 800 NA$(I)="COMPUTER 4":GOTO 850 
 810 PRINT"{2DOWN,SPACE}BITTE GEBEN SIE DEN NAMEN DES SPIELERS":PRINT"{DOWN,RIGHT,SPACE}EIN! "; 
 820 PRINT"-ABER H]CHSTENS 10 BUCHSTABEN!{DOWN}" 
 830 POKE 19,64:INPUT NA$:POKE 19,0 
 840 NA$(I)=LEFT$ (NA$,10) 
 850 PRINT"{DOWN}CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC":NEXT :POKE 53280,0 
 860 IF N+C<2 THENPRINT"{CLR,6RIGHT,4DOWN}2 SPIELER BRAUCHT MAN SCHON!!":DU=1:GOTO 880 
 870 PRINT"{CLR}":GOTO 890 
 880 FOR Z=1 TO1000:NEXT :GOTO 640 
 890 PRINT"{CLR,3DOWN}":FOR Q=1  TO4 
 900 IF S(Q)=0  THEN NA$(Q)="NICHT BELEGT" 
 910 PRINT"{2DOWN,8RIGHT}SPIELER";Q;": ";NA$(Q) 
 920 NEXT 
 930 PRINT"{2DOWN,8RIGHT}EINGABEN KORREKT? J/N"; 
 940 GET A$:IF A$="" THEN940 
 950 IF A$="J" THENPRINT"{5LEFT}!{4SPACE}":GOTO 980 
 960 IF A$="N"  THEN RUN 
 970 GOTO 940 
 980 REM ZEICHENAENDERUNGEN ************* 
 990 FOR I=0 TO27 
 1000 READ AS 
 1010 FOR X=0 TO7 
 1020 READ DA 
 1030 POKE 12288+8*AS+X,DA 
 1040 NEXT X:NEXT I 
 1050 DATA 35,0,0,0,7,31,63,127,127 
 1060 DATA 36,0,0,0,224,248,252,254,254 
 1070 DATA 37,127,127,63,31,7,0,0,0 
 1080 DATA 38,254,254,252,248,224,0,0,0 
 1090 DATA 81,0,0,0,7,24,32,64,64 
 1100 DATA 82,0,0,0,224,24,4,2,2 
 1110 DATA 83,64,64,32,24,7,0,0,0 
 1120 DATA 84,2,2,4,24,224,0,0,0 
 1130 DATA 86,1,7,15,15,15,7,3,3 
 1140 DATA 87,128,224,240,240,240,224,192,192 
 1150 DATA 88,7,7,15,15,31,31,15,0 
 1160 DATA 89,224,224,240,240,248,248,240,0 
 1170 DATA 39,0,0,0,7,31,62,124,122 
 1180 DATA 40,0,0,0,224,248,124,62,94 
 1190 DATA 41,126,126,62,31,7,0,0,0 
 1200 DATA 42,126,126,124,248,224,0,0,0 
 1210 DATA 68,0,0,0,7,31,63,127,124 
 1220 DATA 69,0,0,0,224,248,124,190,30 
 1230 DATA 70,124,127,63,31,7,0,0,0 
 1240 DATA 71,30,190,124,248,224,0,0,0 
 1250 DATA 72,0,0,0,7,31,62,126,126 
 1260 DATA 73,0,0,0,224,248,124,126,126 
 1270 DATA 74,122,124,62,31,7,0,0,0 
 1280 DATA 75,94,62,124,248,224,0,0,0 
 1290 DATA 76,0,0,0,7,31,62,125,120 
 1300 DATA 77,0,0,0,224,248,252,254,30 
 1310 DATA 78,120,125,62,31,7,0,0,0 
 1320 DATA 79,30,254,252,248,224,0,0,0 
 1330 REM BILDAUFBAU ******************** 
 1340 PRINT"{CLR,7DOWN,3RIGHT,WHITE}MENSCH";SPC( 8);"[RGERE":PRINT"{8DOWN,3RIGHT}DICH";SPC( 11);"NICHT" 
 1350 PRINT"{9RIGHT}":PO(0)=1532 
 1360 FOR I=1 TO16:READ PO:READ FA:PO(I)=PO:FA(I)=FA 
 1370 IF S(INT ((I-1)/4)+1)=0  THEN GE(I)=35:GOTO 1390 
 1380 GE(I)=86 
 1390 NEXT 
 1400 GE=81:FA=12 
 1410 FOR I=17 TO56:READ PO:PO(I)=PO:GE(I)=GE:FA(I)=FA 
 1420 NEXT 
 1430 GE=35 
 1440 FOR I=57 TO72:READ PO:READ FA:PO(I)=PO:GE(I)=GE:FA(I)=FA 
 1450 NEXT 
 1460 GE(17)=72:FA(17)=7 
 1470 GE(27)=76:FA(27)=6 
 1480 GE(37)=39:FA(37)=5 
 1490 GE(47)=68:FA(47)=2 
 1500 FOR I=1 TO72 
 1510 POKE PO(I),GE(I):POKE PO(I)+54272,FA(I) 
 1520 POKE PO(I)+1,GE(I)+1:POKE PO(I)+54273,FA(I) 
 1530 POKE PO(I)+40,GE(I)+2:POKE PO(I)+54312,FA(I) 
 1540 POKE PO(I)+41,GE(I)+3:POKE PO(I)+54313,FA(I) 
 1550 NEXT 
 1560 FOR I=1 TO16:GE(I)=35:NEXT 
 1570 FOR I=1090 TO1930STEP 40:POKE I,93:POKE I+54272,5:NEXT 
 1580 POKE 1650,107:FOR I=1651 TO1663:POKE I,67:POKE I+54272,5:NEXT 
 1590 DATA 1162,7,1165,7,1242,7,1245,7,1722,6,1725,6,1802,6,1805,6 
 1600 DATA 1707,5,1710,5,1787,5,1790,5,1147,2,1150,2,1227,2,1230,2,1078 
 1610 DATA 1158,1238,1318,1398,1400,1402,1404,1406,1486,1566,1564,1562,1560,1558 
 1620 DATA 1638,1718,1798,1878,1876,1874,1794,1714,1634,1554,1552,1550,1548,1546 
 1630 DATA 1466,1386,1388,1390,1392,1394,1314,1234,1154,1074,1076 
 1640 DATA 1156,7,1236,7,1316,7,1396,7,1484,6,1482,6,1480,6,1478,6 
 1650 DATA 1796,5,1716,5,1636,5,1556,5,1468,2,1470,2,1472,2,1474,2 
 1660 REM GRUNDSTELLUNGEN *************** 
 1670 FOR I=1 TO16:ST(I)=I:NEXT 
 1680 V=53248:POKE V+16,126 
 1690 POKE 2040,184:POKE V+39,1 
 1700 POKE V+23,126:POKE V+29,126 
 1710 FOR Z=2  TO12 STEP 2:POKE V+Z,15:POKE V+Z+1,195:POKE V+39+Z/2,15 
 1720 POKE 2040+Z/2,184+Z/2:NEXT 
 1730 POKE 211,30:POKE 214,2:SYS 58640:PRINT"{WHITE}MENSCH":PRINT"{DOWN,DOWN,10LEFT,GREY2}[RGERE" 
 1740 PRINT"{2DOWN,9LEFT,GREY2}DICH":PRINT"{2DOWN,10LEFT,GREY1}NICHT!";"{2DOWN,5LEFT,GREY3}VON"; 
 1750 PRINT"{2DOWN,6LEFT,WHITE}RALF HAHN{WHITE}" 
 1760 FOR Z=0  TO 6 
 1770 FOR N=0  TO62 :READ Q:POKE 11776+Z*64+N,Q:NEXT :NEXT 
 1780 DATA 63,255,252,32,0,4,32 
 1790 DATA 0,4,32,0,4,32,0 
 1800 DATA 4,32,0,4,32,0,4 
 1810 DATA 32,0,4,32,0,4,32 
 1820 DATA 0,4,32,0,4,32,0 
 1830 DATA 4,32,0,4,32,0,4 
 1840 DATA 32,0,4,32,0,4,32 
 1850 DATA 0,4,32,0,4,32,0 
 1860 DATA 4,32,0,4,63,255,252 
 1870 DATA 7,255,254,15,255,253,31 
 1880 DATA 255,251,63,255,247,127,255 
 1890 DATA 239,0,0,31,127,255,223 
 1900 DATA 127,255,223,127,255,223,127 
 1910 DATA 255,223,127,255,223,127,255 
 1920 DATA 223,127,31,223,127,31,223 
 1930 DATA 127,31,223,127,255,223,127 
 1940 DATA 255,222,127,255,220,127,255 
 1950 DATA 216,127,255,208,127,255,192 
 1960 DATA 7,255,254,15,255,253,31 
 1970 DATA 255,251,63,255,247,127,255 
 1980 DATA 239,0,0,31,127,255,223 
 1990 DATA 127,248,223,127,248,223,127 
 2000 DATA 248,223,127,255,223,127,255 
 2010 DATA 223,127,255,223,127,255,223 
 2020 DATA 127,255,223,127,255,223,127 
 2030 DATA 255,222,99,255,220,99,255 
 2040 DATA 216,99,255,208,127,255,192 
 2050 DATA 7,255,254,15,255,253,31 
 2060 DATA 255,251,63,255,247,127,255 
 2070 DATA 239,0,0,31,127,255,223 
 2080 DATA 127,248,223,127,248,223,127 
 2090 DATA 248,223,127,255,223,127,255 
 2100 DATA 223,127,31,223,127,31,223 
 2110 DATA 127,31,223,127,255,223,127 
 2120 DATA 255,222,99,255,220,99,255 
 2130 DATA 216,99,255,208,127,255,192 
 2140 DATA 7,255,254,15,255,253,31 
 2150 DATA 255,251,63,255,247,127,255 
 2160 DATA 239,0,0,31,127,255,223 
 2170 DATA 99,248,223,99,248,223,99 
 2180 DATA 248,223,127,255,223,127,255 
 2190 DATA 223,127,255,223,127,255,223 
 2200 DATA 127,255,223,127,255,223,127 
 2210 DATA 255,222,99,248,220,99,248 
 2220 DATA 216,99,248,208,127,255,192 
 2230 DATA 7,255,254,15,255,253,31 
 2240 DATA 255,251,63,255,247,127,255 
 2250 DATA 239,0,0,31,127,255,223 
 2260 DATA 99,248,223,99,248,223,99 
 2270 DATA 248,223,127,255,223,127,255 
 2280 DATA 223,127,31,223,127,31,223 
 2290 DATA 127,31,223,127,255,223,127 
 2300 DATA 255,222,99,248,220,99,248 
 2310 DATA 216,99,248,208,127,255,192 
 2320 DATA 7,255,254,15,255,253,31 
 2330 DATA 255,251,63,255,247,127,255 
 2340 DATA 239,0,0,31,127,255,223 
 2350 DATA 99,248,223,99,248,223,99 
 2360 DATA 248,223,127,255,223,127,255 
 2370 DATA 223,99,248,223,99,248,223 
 2380 DATA 99,248,223,127,255,223,127 
 2390 DATA 255,222,99,248,220,99,248 
 2400 DATA 216,99,248,208,127,255,192 
 2410 REM STECHEN *********************** 
 2420 IF PEEK (PO(K))<>18  THEN SYS 64738:REM "{14DEL,SPACE}K=0 
 2430 POKE 211,0:POKE 214,24:SYS 58640 
 2440 PRINT"WURFELN WIR UMS ANFANGEN!{UP}":FOR I=1  TO 1000 :NEXT 
 2450 A=INT (RND (1)*4+3):G=INT (4*RND (1))+1 
 2460 IF S(G)=0  THEN 2450 
 2470 FOR Q=1 TO4:J=Q 
 2480 IF S(Q)=0  THEN 2550 
 2490 POKE 646,F(Q):PRINT"{4SPACE}";NA$(Q);" IST DRAN!{10SPACE,UP}":POKE V+21,0 
 2500 IF S(Q)=1  THEN FOR I=1  TO 1000:NEXT :GOTO 2520 
 2510 POKE 198,0:WAIT 198,1 
 2520 IF Q=G  THEN W=A:GOSUB 2870:GOTO 2550 
 2530 W=RND (1)*A:W=INT (W):IF W=0 THENW=1 
 2540 GOSUB 2870 
 2550 NEXT 
 2560 POKE V+21,0 
 2570 POKE 646,F(G):PRINT"{4SPACE}";NA$(G);" HAT GEWONNEN!{9SPACE,UP}" 
 2580 FOR I=1  TO800:NEXT 
 2590 J=G:GOTO 2640 
 2600 REM SPIELSCHLEIFE ***************** 
 2610 J=0 
 2620 J=J+1:IF J=5 THEN J=1 
 2630 IF S(J)=0  THEN 2620 
 2640 IF D(J)=4 THEN GOSUB 3360:GOTO 2720 
 2650 IF D(J)<4 AND DR(J)>0 AND D(J)+DR(J)=4  THEN 2670 
 2660 GOTO 2710 
 2670 SP=0:FOR I=56+4*J TO 56+4*J+1-DR(J) STEP -1 
 2680 IF PEEK (PO(I))=86  THEN SP=SP+1 
 2690 NEXT 
 2700 IF SP=DR(J) THENGOSUB 3360:GOTO 2720 
 2710 GOSUB 2800:AS=0 
 2720 IF WU=6  THEN GOSUB 3470 
 2730 IF WU=6  THEN GOSUB 3470 
 2740 IF WU=6  THEN GOSUB 3470 
 2750 IF AS=1 THEN AS=0:GOTO 2620 
 2760 GOSUB 2950 
 2770 IF S(J)=1  THEN GOSUB 3700 
 2780 IF S(J)=2  THEN GOSUB 3130 
 2790 GOTO 2620 
 2800 REM WUERFELN ********************** 
 2810 POKE 646,F(J):POKE V+21,0 
 2820 PRINT"{17RIGHT,18SPACE,UP}" 
 2830 PRINTNA$(J);" IST DRAN!{16SPACE,UP}":W=INT (6*RND (1))+1 
 2840 WU=W 
 2850 IF S(J)=1  THEN FOR I=1  TO1200:NEXT :GOTO 2870 
 2860 IF J<>3 THEN POKE 198,0:WAIT 198,1 
 2870 SI=54272:POKE 54277,5:POKE 54278,0:POKE 54296,15 
 2880 FOR Z=1  TO8:FOR T=1  TO50:NEXT 
 2890 POKE 54279,100:POKE SI+8,8:POKE SI+12,0:POKE SI+11,129:POKE SI+13,16:POKE SI+4,0 
 2900 POKE SI+1,6:POKE SI+4,129:POKE SI+24,15:POKE SI+24,15:POKE SI+11,0:NEXT 
 2910 POKE V+21,2^W 
 2920 POKE 54276,0:POKE 54277,0:POKE 54278,0 
 2930 FOR I=1  TO 1000:NEXT 
 2940 RETURN 
 2950 REM FIGUREN SPERREN *************** 
 2960 FOR I=(J-1)*4+1 TO J*4:Z(I)=3 
 2970 IF ST(I)<17  THEN Z(I)=0:GOTO 3110 
 2980 IF J=1  THEN 3010 
 2990 IF ST(I)+WU>56 AND ST(I)<=56  THEN W=WU-40:GOTO 3010 
 3000 IF ST(I)+WU>J*10+6 AND ST(I)<=J*10+6 THEN W=WU+46-6*J 
 3010 IF ST(I)+W>56+J*4 THENZ(I)=0:GOTO 3110 
 3020 IF RS=1  THEN RETURN 
 3030 IF ST(I)<=56 AND ST(I)+W>56 AND ST(I)+W<=56+J*4  THEN Z(I)=2 
 3040 FO=0:FOR FI=1  TO16 
 3050 IF ST(I)+W=ST(FI) THEN FO=FI 
 3060 NEXT FI:IF FO=0  THEN 3110 
 3070 F1=INT ((I-1)/4)+1 
 3080 F2=INT ((FO-1)/4)+1 
 3090 IF F(F1)=F(F2) THEN Z(I)=0:GOTO 3110 
 3100 IF ST(I)+W<=56+J*4 AND Z(I)<>2 THEN Z(I)=1:ZF(I)=FO 
 3110 IF RS=1  THEN RETURN 
 3120 W=WU:NEXT I:RETURN 
 3130 REM EINGABE *********************** 
 3140 F=(J-1)*4 
 3150 IF Z(F+1)+Z(F+2)+Z(F+3)+Z(F+4)=0  THEN 4660 
 3160 S=0:FOR Q=1  TO4 
 3170 IF Z(F+Q)<>0  THEN S=S+5 
 3180 NEXT 
 3190 IF S>5  THEN 3220 
 3200 FOR Q=1 TO4:IF Z(F+Q)<>0 THENA$=CHR$ (13):F=(J-1)*4+Q:GOTO 3300 
 3210 NEXT 
 3220 POKE 646,F(J):PRINT"FIGURWAHL:{SPACE,RVSON}SPACE{RVOFF,3SPACE}EINGABE:{SPACE,RVSON}RETURN{RVOFF,UP}" 
 3230 T=T+1:IF T>=5  THEN T=1 
 3240 F=(J-1)*4+T 
 3250 IF Z(F)=0  THEN 3230 
 3260 Y=(INT ((PO(ST(F))-1024)/40)+1)*8 
 3270 X=(PO(ST(F))-983-5*Y)*8 
 3280 POKE V,X+12:POKE V+1,Y+40:POKE V+21,1+2^WU 
 3290 GET A$:IF A$="" THEN3290 
 3300 IF A$=CHR$ (13)  THEN POKE V+21,0:GOTO 3330 
 3310 IF A$=" " THEN W=WU:POKE V+21,2^WU:GOTO 3230 
 3320 GOTO 3290 
 3330 PRINT"{28RIGHT,11SPACE,UP}":RS=1:I=F:GOSUB 2980:RS=0 
 3340 GOSUB 4190 
 3350 RETURN 
 3360 REM 3-MAL WUERFELN **************** 
 3370 IF S(J)=1  THEN FOR I=1  TO 1000:NEXT :GOTO 3380 
 3380 POKE V+21,0 
 3390 POKE 646,F(J):PRINTNA$(J);" DARF 3-MAL WURFELN!{4SPACE,UP}" 
 3400 FOR I=1  TO 1300:NEXT 
 3410 FOR Q=1 TO3 
 3420 GOSUB 2800 
 3430 IF S(J)=1 OR Q=3  THEN FOR I=1  TO 1000:NEXT :GOTO 3440 
 3440 IF W=6  THEN GOSUB 3470:RETURN 
 3450 NEXT 
 3460 AS=1:RETURN 
 3470 REM ANSETZEN ********************** 
 3480 AS=1 
 3490 FOR F=(J-1)*4+1 TO4*J 
 3500 IF ST(F)<17 THEN 3520 
 3510 NEXT 
 3520 IF D(J)=0  THEN 4460 
 3530 W=1 
 3540 GOSUB 2950:IF S(J)=2 AND D(J)=0 THEN GOSUB 3130 
 3550 IF S(J)=1 AND D(J)=0  THEN GOSUB 3700 
 3560 D(J)=D(J)-1:W=1 
 3570 POKE 646,F(J):PRINTNA$(J);" MUSS ANSETZEN!{8SPACE,UP}" 
 3580 FOR FI=1 TO 16 
 3590 IF ST(FI)=J*10+7  THEN Z(F)=1:ZF(F)=FI:GOTO 3610 
 3600 NEXT 
 3610 GOSUB 4190 
 3620 IF D(J)=0  THEN GOSUB 2800:GOTO 4460 
 3630 PRINT"LOCH FREIMACHEN!{17SPACE,UP}":GOTO 3640 
 3640 FOR I=1  TO1000 :NEXT :GOSUB 2800 
 3650 GOSUB 2950:IF Z(F)=0 AND S(J)=2  THENGOSUB 3130:GOTO 3680 
 3660 IF Z(F)=0 AND S(J)=1  THENGOSUB 3700:GOTO 3680 
 3670 GOSUB 4190 
 3680 IF WU=6  THEN GOSUB 2800:AS=0 
 3690 RETURN 
 3700 REM DENKPHASE ********************* 
 3710 W=WU:WU=W:F=(J-1)*4+1:GF=0 
 3720 IF Z(F)+Z(F+1)+Z(F+2)+Z(F+3)=0  THEN 4660 
 3730 FOR I=F  TO F+3 
 3740 IF Z(I)=0  THEN B(I)=0:GOTO 3870 
 3750 RS=1:GOSUB 2980:RS=0:B(I)=0 
 3760 SV=0:SN=0 
 3770 IF ST(I)+W=17 AND D(1)<>0  THEN B(I)=1:GOTO 3870 
 3780 IF ST(I)+W=27 AND D(2)<>0  THEN B(I)=1:GOTO 3870 
 3790 IF ST(I)+W=37 AND D(3)<>0  THEN B(I)=1:GOTO 3870 
 3800 IF ST(I)+W=47 AND D(4)<>0  THEN B(I)=1:GOTO 3870 
 3810 IF ST(I)=17 AND D(1)<>0  THEN B(I)=30:GOTO 3870 
 3820 IF ST(I)=27 AND D(2)<>0  THEN B(I)=30:GOTO 3870 
 3830 IF ST(I)=37 AND D(3)<>0  THEN B(I)=30:GOTO 3870 
 3840 IF ST(I)=47 AND D(4)<>0  THEN B(I)=30:GOTO 3870 
 3850 IF Z(I)=1  THEN 3890 
 3860 GOTO 3970 
 3870 NEXT 
 3880 GOTO 4130 
 3890 REM SCHLAGEN ********************** 
 3900 FOR FI=1  TO 16 
 3910 IF I=FI  THEN 3930 
 3920 IF ST(FI)=ST(I)+W  THEN 3940 
 3930 NEXT 
 3940 B(I)=ST(I)-J*10 
 3950 IF B(I)<0  THEN B(I)=B(I)+40 
 3960 GOTO 3870 
 3970 REM LAGE VORHER ******************* 
 3980 FOR FI=1  TO 16 
 3990 IF I=FI  THEN 4010 
 4000 IF ST(FI)+6>=ST(I) AND ST(FI)<ST(I) THENSV=SV+1 
 4010 NEXT 
 4020 B(I)=SV*5 
 4030 IF Z(I)=2  THEN B(I)=B(I)+50:GOTO 3870 
 4040 REM LAGE NACHHER ****************** 
 4050 FOR FI=1  TO 16 
 4060 IF I=FI  THEN 4080 
 4070 IF ST(FI)+6>=ST(I)+W AND ST(FI)<ST(I)+W  THEN SN=SN+1 
 4080 NEXT 
 4090 IF SN>SV  THEN B(I)=2:GOTO 3870 
 4100 IF SN=SV  THEN B(I)=3:GOTO 3870 
 4110 B(I)=4+(SV-SN)*3 
 4120 GOTO 3870 
 4130 REM AUSWAHL *********************** 
 4140 W=WU:F=(J-1)*4+1:C=F 
 4150 FOR I=F+1  TO F+3:IF B(C)<B(I) THEN C=I 
 4160 NEXT 
 4170 F=C:I=F:RS=1:GOSUB 2980:RS=0:GOSUB 4190 
 4180 RETURN 
 4190 REM ZUGPHASE ********************** 
 4200 IF Z(F)=1  THEN GOSUB 4530 
 4210 IF ST(F)<=56 AND ST(F)+W>56  THEN DR(J)=DR(J)+1:WP=W:GOSUB 2950:W=WP 
 4220 Y=(INT ((PO(ST(F))-1024)/40)+1)*8 
 4230 X=(PO(ST(F))-983-5*Y)*8 
 4240 POKE V,X+12:POKE V+1,Y+40:POKE V+21,1 
 4250 FOR Z=1 TO300:NEXT 
 4260 POKE PO(ST(F)),GE(ST(F)) 
 4270 POKE PO(ST(F))+54272,FA(ST(F)) 
 4280 POKE PO(ST(F))+1,GE(ST(F))+1 
 4290 POKE PO(ST(F))+54273,FA(ST(F)) 
 4300 POKE PO(ST(F))+40,GE(ST(F))+2 
 4310 POKE PO(ST(F))+54312,FA(ST(F)) 
 4320 POKE PO(ST(F))+41,GE(ST(F))+3 
 4330 POKE PO(ST(F))+54313,FA(ST(F)) 
 4340 IF ST(F)<17 THEN ST(F)=J*10+6 
 4350 POKE V+21,0 
 4360 Y=(INT ((PO(ST(F)+W)-1024)/40)+1)*8 
 4370 X=(PO(ST(F)+W)-983-5*Y)*8 
 4380 POKE V,X+12:POKE V+1,Y+40:POKE V+21,1 
 4390 POKE PO(ST(F)+W),86:POKE PO(ST(F)+W)+54272,F(J) 
 4400 POKE PO(ST(F)+W)+1,87:POKE PO(ST(F)+W)+54273,F(J) 
 4410 POKE PO(ST(F)+W)+40,88:POKE PO(ST(F)+W)+54312,F(J) 
 4420 POKE PO(ST(F)+W)+41,89:POKE PO(ST(F)+W)+54313,F(J) 
 4430 ST(F)=(ST(F)+W) 
 4440 IF DR(J)=4  THEN GOSUB 4770 
 4450 FOR Z=1 TO300:NEXT :POKE V+21,0:RETURN 
 4460 REM NOCHMAL WUERFELN ************** 
 4470 GOSUB 2950 
 4480 IF S(J)=2  THEN GOSUB 3130 
 4490 IF S(J)=1  THEN GOSUB 3700 
 4500 IF WU=6 AND D(J)<>0  THEN GOSUB 3470:GOTO 2620 
 4510 IF WU=6  THEN GOSUB 2800:WU=W:GOTO 4460 
 4520 RETURN 
 4530 REM SCHLAGEN ********************** 
 4540 WS=W:FF=F:F=ZF(F) 
 4550 J=INT ((F-1)/4)+1:D(J)=D(J)+1 
 4560 W=F-ST(F) 
 4570 POKE 54276,0:POKE 54277,0:POKE 54278,0 
 4580 FOR X=15  TO 0 STEP -2 
 4590 POKE 54296,X:POKE 54277,15:POKE 54278,0:POKE 54273,16:POKE 54272,80:POKE 54276,129 
 4600 NEXT 
 4610 POKE 54276,0:POKE 54277,0:POKE 54278,0 
 4620 GOSUB 4220 
 4630 W=WS:F=FF 
 4640 J=INT ((F-1)/4)+1 
 4650 RETURN 
 4660 REM NAECHSTER SPIELER ************* 
 4670 POKE 646,F(J):PRINT NA$(J);" KANN NICHT ZIEHEN!{10SPACE,UP}" 
 4680 POKE 54296,15 
 4690 POKE 54277,25 
 4700 POKE 54278,150 
 4710 POKE 54273,3:POKE 54272,100 
 4720 POKE 54276,33 
 4730 FOR T=1  TO 200:NEXT 
 4740 POKE 54276,0:POKE 54277,0:POKE 54278,0 
 4750 FOR I=1  TO1000 :NEXT 
 4760 RETURN 
 4770 REM SPIELENDE ********************* 
 4780 POKE 646,F(J):PRINT NA$(J);" HAT GEWONNEN!!!!!!{4SPACE,UP}" 
 4790 POKE 54296,15:FOR Z=1  TO3 
 4800 POKE 54277,25 
 4810 POKE 54278,150 
 4820 POKE 54273,7:POKE 54272,193 
 4830 POKE 54276,33 
 4840 FOR T=1  TO 200:NEXT 
 4850 POKE 54276,0:POKE 54277,0:POKE 54278,0:NEXT 
 4860 POKE 54277,25:POKE 54278,150:POKE 54273,6:POKE 54272,39:POKE 54276,33 
 4870 FOR T=1  TO 500:NEXT :POKE 54276,0:POKE 54277,0:POKE 54278,0 
 4880 POKE 198,0:WAIT 198,1 
 4890 DR(J)=0:S(J)=0 
 4900 IF S(1)+S(2)+S(3)+S(4)=0  THEN 4960 
 4910 PRINT"{SPACE,WHITE,SPACE}SOLL ICH WEITERSPIELEN? J/N{SPACE,UP}" 
 4920 GET A$:IF A$="" THEN4920 
 4930 IF A$="J" THEN 4970 
 4940 IF A$="N" THEN 4960 
 4950 GOTO 4920 
 4960 PRINT"{5SPACE,WHITE}-------SPIELENDE--------{UP}":POKE 198,0:WAIT 198,1:RUN 
 4970 PRINT"{35SPACE,UP}":RETURN 
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